Decal Script is a 2 part (client/server) scripting tool currently being developed for use with the game Asheron’s Call and the 3rd party application Decal.
5/3/02 – Version 0.3.0 released. This release introduces the “inventory” object and a few other goodies. Documentation has been updated with changes. Bugs should be posted on Cam’s DecalScript board. Enjoy, and, as always, Be Sure To Un-Install Any Previous Versions Before Attempting Install.
3/6/02 – Version 0.2.1 released. This release is mainly a fix for the activeX error many people have been receiving. There are 2 new features, the UseItem ac object method and the ACMsg_OnLogon event. If the current version is working for you, and you don’t need these 2 features, then I’d advise holding out for the next release.
2/28/02 – Version 0.2.0 released. Lots of updates, not as many as I would have like to have completed. Spell object is in. Post on Cam’s board or e-mail me with any questions/concerns/ideas/problems/feature requests/bug reports. Also, readme.txt located in program folder contains list of changes. And, as always, Be Sure To Un-Install Any Previous Versions Before Attempting Install.
2/18/02 – Version 0.1.3 released! Vital stat problems and lost packet bug have been eliminated. Death events and location event/property are in. Checkout Cam’s DecalScript Messageboard for more info. And, as always, Be Sure To Un-Install Any Previous Versions Before Attempting Install.
2/2/02 – Version 0.1.2 released. Lots of useful things added. As before, check the docs section for details. Be Sure To Un-Install Any Previous Versions Before Attempting Install.
1/28/02 – Version 0.1.1 released. More functionality. Check the docs section for details. Be Sure To Un-Install Any Previous Versions Before Attempting Install.
1/23/02 – The alpha release of the Client has been released. The documentation section contains a complete listing of all of the properties/methods/events currently implemented. Be Sure To Launch The Windows Client Before Logging A Character In. Remember, this is an alpha test, not the finished product. Send all bug reports to email@example.com. I need feedback. Have an idea or suggestion, want something changed? Let me know.
1/9/02 – Website started. An alpha release of the Client and Server can be expected within the next few weeks.
2/18/02 – 0.1.3 is out. Sorry this took so long, got swept up in a few bugs. Spent some time doing new quests in game. It’s been a while since we’ve seen a patch this good, IMHO. Next big things to get worked on include: Spell look up functions, spell layer info, inventory. If a function/property/method/variable dosen’t seem to be working quite right, or at least not as expected, post on Cam’s message board, or send me an e-mail.
2/1/02 – 0.1.2 goes out tomorrow. Includes spell cast events, server text, spell result property, and a few other goodies.
1/27/02 – Added a bunch of events. Miscellaneous fixes.
1/18/02 – Some major changes have been made. The documentation section is going to get an overhaul here pretty soon. The program will no longer rely solely on a remote script server. The ability to run scripts while characters are not logged in (when the DScript Plug-in is not open) has now been added. Remote script servers will remain an option, but I’m making the local script host my priority for the moment.
1/14/02 – Lots of new methods added to the AC Object. Check out the Documentation section for details. Fixed a few bugs. Things are looking good.
1/9/02 – Website started. It isn’t pretty, but it will suffice for now. DScript client interface completed. It isn’t very pretty, but it too will suffice for now. A great deal has been completed up to this point, much more than I can list here. DScript server is functional. At this point it allows for up to 50 connected users and the ability for each to retrieve a project listing, load a project, and execute simple scripts. The AC object is in its infancy.
Decal and Asheron’s Call are both trademarks of their respective owners.