About

Decal Script is a 2 part (client/server) scripting tool currently being developed for use with the game Asheron’s Call and the 3rd party application Decal.

 


 

News

5/3/02 – Version 0.3.0 released.  This release introduces the “inventory” object and a few other goodies.  Documentation has been updated with changes.  Bugs should be posted on Cam’s DecalScript board.  Enjoy, and, as always, Be Sure To Un-Install Any Previous Versions Before Attempting Install.

 

3/6/02 – Version 0.2.1 released.  This release is mainly a fix for the activeX error many people have been receiving.  There are 2 new features, the UseItem ac object method and the ACMsg_OnLogon event.  If the current version is working for you, and you don’t need these 2 features, then I’d advise holding out for the next release.

 

2/28/02 – Version 0.2.0 released.  Lots of updates, not as many as I would have like to have completed.  Spell object is in.  Post on Cam’s board or e-mail me with any questions/concerns/ideas/problems/feature requests/bug reports.  Also, readme.txt located in program folder contains list of changes.  And, as always, Be Sure To Un-Install Any Previous Versions Before Attempting Install.

 

2/18/02 – Version 0.1.3 released!  Vital stat problems and lost packet bug have been eliminated.  Death events and location event/property are in.  Checkout Cam’s DecalScript Messageboard for more info.  And, as always, Be Sure To Un-Install Any Previous Versions Before Attempting Install.

 

2/2/02 – Version 0.1.2 released.  Lots of useful things added.  As before, check the docs section for details.  Be Sure To Un-Install Any Previous Versions Before Attempting Install.

 

1/28/02 – Version 0.1.1 released.  More functionality.  Check the docs section for details.  Be Sure To Un-Install Any Previous Versions Before Attempting Install.

 

1/23/02 – The alpha release of the Client has been released.  The documentation section contains a complete listing of all of the properties/methods/events currently implemented.  Be Sure To Launch The Windows Client Before Logging A Character In.  Remember, this is an alpha test, not the finished product.  Send all bug reports to decalscript@comptonsoft.com.  I need feedback.  Have an idea or suggestion, want something changed?  Let me know.

 

1/9/02 – Website started.  An alpha release of the Client and Server can be expected within the next few weeks.

 


Progress

2/18/02 – 0.1.3 is out.  Sorry this took so long, got swept up in a few bugs.  Spent some time doing new quests in game.  It’s been a while since we’ve seen a patch this good, IMHO.  Next big things to get worked on include: Spell look up functions, spell layer info, inventory.  If a function/property/method/variable dosen’t seem to be working quite right, or at least not as expected, post on Cam’s message board, or send me an e-mail.

 

2/1/02 – 0.1.2 goes out tomorrow.  Includes spell cast events, server text, spell result property, and a few other goodies.

 

1/27/02 – Added a bunch of events.  Miscellaneous fixes.

 

1/18/02 – Some major changes have been made.  The documentation section is going to get an overhaul here pretty soon.  The program will no longer rely solely on a remote script server.  The ability to run scripts while characters are not logged in (when the DScript Plug-in is not open) has now been added.  Remote script servers will remain an option, but I’m making the local script host my priority for the moment.

 

1/14/02 – Lots of new methods added to the AC Object.  Check out the Documentation section for details.  Fixed a few bugs.  Things are looking good.

 

1/9/02 – Website started.  It isn’t pretty, but it will suffice for now.  DScript client interface completed.  It isn’t very pretty, but it too will suffice for now.  A great deal has been completed up to this point, much more than I can list here.  DScript server is functional.  At this point it allows for up to 50 connected users and the ability for each to retrieve a project listing, load a project, and execute simple scripts.  The AC object is in its infancy.

 


Decal and Asheron’s Call are both trademarks of their respective owners.